Lug Nuts
Three airport baggage handlers with dead-end jobs celebrate the mundane.
Of the two billion bags checked every year at airports around the world, five of every 1,000 are misplaced. And if someone loses their luggage at BWI Airport, three guys ensure it gets back to their rightful owners: Joe Schlepp, Fred Strickland, and Pete Blunt. They are the lug nuts of lost luggage.
The lost baggage claims department has a cast of characters that would be just as comfortable on a circus stage as in the bowels of BWI. The department is filled with misfits and outcasts. Some employees use the department as a stepping stone, others need a summer job, and then there are the lifers: Joe, Fred, and Pete.
Joe lives in his parents basement in a suspended state of adolescence. His off time is spent pouring through comic books, his main obsession being "Superchick," a kick ass heroine thwarting evil at every turn. Because of his ambitionless life, Joe is at the bottom rung at BWI, a ramp rat whose sole responsibility is taking lost luggage to storage.
Fred is a supervisor. A veteran of the job armed with a degree in the school of hard knocks, Fred is a broken man with a brave face. He is trying to distance himself from the emotional residue of his lost son.
Pete Blunt is the manager who despises every employee he oversees. Pete’s surroundings are a constant reminder that he blew his big chance years ago. A successful and lucrative career as a relief pitcher for the Minnesota Twins was cut short by his own doings. Gambling depleted his bank account and booze robbed him of talent. Debt mounted, luck diminished. The lack of control that he has over his own addictive behaviors is projected into total control over his workforce.
A shakeup in the department requires all employees to do more with less. Pete fires a slacker driver on the spot, but to Pete’s chagrin, there’s no one to fill the vacancy. Fred suggests Joe be promoted to Driver. Pete reluctantly agrees. Fred swears Joe in as a duly authorized representative of the Port Authority of the tri-state area.
Joe's first day as driver proves disastrous, so Fred takes Joe under his wing, teaming up for a round of deliveries. Fred witnesses Joe’s shortcomings and offers corrections. Under Fred’s tutelage, Joe quickly learns the tricks of the trade, returning luggage with a deft hand.
With his newfound confidence and bigger paycheck, Joe gets his own trailer, albeit only 100 yards away from his parents house. Joe christens it with a party and invites other ramp rats who promise to bring beer and plenty of hot girls to the housewarming. But only mom, dad, and Fred show up. Fred stays later than planned and learns of Joe’s obsession with Superchick, it reminds Fred of his son’s love of comic books.
Back at Fred's house, his dog Magnum has gone missing. In his frantic search, Fred clutches his chest and has a heart attack. Joe waits by his side in the hospital until family arrives. Fred and his wife confront the fact that their son is gone. Fred promises to take better care of himself and move on.
Pete is not even phased by Fred’s absence at work. His lack of appreciation infuriates Joe. Normally passive, Joe steps up to the plate and punches Pete right in the face for his audacity not to care. Pete tells Joe to clear out his locker.
Fred is released form the hospital and has a surprise visit by Magnum. Lost for only a few days, a family saw his flyer and brought him back. Fred is starting to pull himself together. He is ready to confront his past and move forward.
Joe attends a Superchick signing and finally meets the author, Maxine Goodman. He is really surprised to see that Maxine is disabled and confined to a wheelchair. They hit it off. Conversation turns to lunch and lunch turns into mutual admiration for all things weird and fantastic. Their encounter leads Joe to accompany Maxine to the promised land: Comicon in San Diego. With the lost luggage department in his rearview mirror, Joe embraces the sunlight as he exits the San Diego airport.
The lost baggage claims department has a cast of characters that would be just as comfortable on a circus stage as in the bowels of BWI. The department is filled with misfits and outcasts. Some employees use the department as a stepping stone, others need a summer job, and then there are the lifers: Joe, Fred, and Pete.
Joe lives in his parents basement in a suspended state of adolescence. His off time is spent pouring through comic books, his main obsession being "Superchick," a kick ass heroine thwarting evil at every turn. Because of his ambitionless life, Joe is at the bottom rung at BWI, a ramp rat whose sole responsibility is taking lost luggage to storage.
Fred is a supervisor. A veteran of the job armed with a degree in the school of hard knocks, Fred is a broken man with a brave face. He is trying to distance himself from the emotional residue of his lost son.
Pete Blunt is the manager who despises every employee he oversees. Pete’s surroundings are a constant reminder that he blew his big chance years ago. A successful and lucrative career as a relief pitcher for the Minnesota Twins was cut short by his own doings. Gambling depleted his bank account and booze robbed him of talent. Debt mounted, luck diminished. The lack of control that he has over his own addictive behaviors is projected into total control over his workforce.
A shakeup in the department requires all employees to do more with less. Pete fires a slacker driver on the spot, but to Pete’s chagrin, there’s no one to fill the vacancy. Fred suggests Joe be promoted to Driver. Pete reluctantly agrees. Fred swears Joe in as a duly authorized representative of the Port Authority of the tri-state area.
Joe's first day as driver proves disastrous, so Fred takes Joe under his wing, teaming up for a round of deliveries. Fred witnesses Joe’s shortcomings and offers corrections. Under Fred’s tutelage, Joe quickly learns the tricks of the trade, returning luggage with a deft hand.
With his newfound confidence and bigger paycheck, Joe gets his own trailer, albeit only 100 yards away from his parents house. Joe christens it with a party and invites other ramp rats who promise to bring beer and plenty of hot girls to the housewarming. But only mom, dad, and Fred show up. Fred stays later than planned and learns of Joe’s obsession with Superchick, it reminds Fred of his son’s love of comic books.
Back at Fred's house, his dog Magnum has gone missing. In his frantic search, Fred clutches his chest and has a heart attack. Joe waits by his side in the hospital until family arrives. Fred and his wife confront the fact that their son is gone. Fred promises to take better care of himself and move on.
Pete is not even phased by Fred’s absence at work. His lack of appreciation infuriates Joe. Normally passive, Joe steps up to the plate and punches Pete right in the face for his audacity not to care. Pete tells Joe to clear out his locker.
Fred is released form the hospital and has a surprise visit by Magnum. Lost for only a few days, a family saw his flyer and brought him back. Fred is starting to pull himself together. He is ready to confront his past and move forward.
Joe attends a Superchick signing and finally meets the author, Maxine Goodman. He is really surprised to see that Maxine is disabled and confined to a wheelchair. They hit it off. Conversation turns to lunch and lunch turns into mutual admiration for all things weird and fantastic. Their encounter leads Joe to accompany Maxine to the promised land: Comicon in San Diego. With the lost luggage department in his rearview mirror, Joe embraces the sunlight as he exits the San Diego airport.


Comments (36)
Robbie Block I want to like this...I really do, but it just doesn't do it for me.
March 26, 2010Alex Cope Hey Joe, you've got a strong set-up and setting for a story here: three guys, "lifers," in the baggage dept. of an airport whose job is to deliver lost luggage. This is ripe with potential. But beyond that initial set-up the story doesn't really become high-concept. A shake-up in the department just isn't enough of a catalyst for me. I'd want you to utilize the setting more. Something to do with actually delivering luggage. The generic idea would be let's say the guys are set to deliver luggage to a certain place and discover that hidden away in a secret compartment of it is a huge sum of money. Now that's a strong catalyst, used often because it works. You've got a strong setting here, one which can easily support a short film, but right now the catalyst isn't big enough that it can support a feature-length movie. There's a great comedy in this waiting to be found.
March 25, 2010Marilyn McCarthy Hilarious pitch and awesome screenplay!!
March 22, 2010robin wilby Great pitch video and wonderfully funny story. The characters are extremely well developed and the script is simple and to the point. I can't wait to see this film get made.
March 21, 2010Meg Sharp Looks looks like the perfect funny movie about a regular job. Sort of like The Office, for luggage handlers... Can't wait to see it.
March 20, 2010Lisa Kiesel This looks amazing crazy! I can't wait to see more about it! Such fantastic characters and interesting plot!
March 19, 2010Comment buried. Click to view
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Susan Donnelly I like it! For anyone that travels on a regular basis the mystery of the baggage handler, why my bags disappear and who is the beaten down one armed guy that delivers my bag to an unmarked address four days later are questions any avid business traveler has surely asked in one form or another. I for one would love to see where this goes.
March 17, 2010Kim Sarkies Lug Nuts... Not bad...
March 16, 2010This place reminds of Project Green Light. Peer to Peer review never works. People just go through scripts and say they suck. Truth is, no one in here (not even Lionsgate) could pick a winner. Currently, there are like 1600 entries. They'll never go through all of the concepts. They'll just pick a concept from the top 10 or some crap. If you recall from Project Green Light, they always picked a really bad script and of course it was all down hill from there. Screenplays are not meant to be written like novels. It's more of a blueprint with a begining, middle, and end. Some people try to hide bad screenplays by writing them like novels. But they never translate into good movies...
I will be really surprised if they choose a good concept. More than likely they will choose a bad concept and piss off a bunch of people in here. You can only hope that we get to see the diseaster being filmed like in Project Green Light.
I hope I'm wrong but I can already seeing it unfolding....